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Old Sep 13, 2005, 05:12 PM // 17:12   #21
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Quote:
Originally Posted by sp3ct3r
Nerfing sucks. Cry noobs sucks. If ppl solo, whats the big problem? I dont see anything written in the EULA stating that you cant solo or farm!??!?!... AND i dont understand why is this unfair to other players. Everyone has the same oportunities.
I don't understand your post.. it's kind of unintelligable to me...

At any rate, if you can solo it, go for it. If I had more time, I'd do it, but now that PvP rewards are higher, I'd rather just PvP and play in SF with some guildies.

Dude... UW IS LIKE SO LAST WEEK!
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Old Sep 13, 2005, 05:17 PM // 17:17   #22
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Originally Posted by theVariable
Solution is simple. Party size should no longer affect your drops. Your drop rates should stay static, whether you solo or go with a group of 8. You take away the reason to solo, and then there's no benefit to do so. Except for bragging rights. Which is how it should be.

Of course, an increased drop rate should go along with that
We have a winner. When ANET introduced unlocking, they made clear that playing this game efficiently is BETTER then not playing it that way. You disagree? People who powergame get a TANGIBLE advantage over others. UAX. Worthless in pve, but invaluable in pvp.

Too bad that up until pvpx faction farming (300k faction for the weekend was the best, i hear), solo play was superior for everything except sight seeing ... well and rushing. Why do you get more rewards (xp/time, gold/time, unlock/time) when you DONT party with other humans (or even bots)??? This is a team game, so why make teamwork undesirable? You need a guild team to reach the efficiency of henchmen for most missions, and if you look at it, ignoring them will yield better results. You only need to make it to Ring of Fire, hell, ascension is enough to solo UW (back when it was easy)...

Why is it that every single style of play exept Roleplaying the story is more efficient when you do it alone? Efficient as in tangible benefit for a competitive game with a ladder, and possibly tournaments with monetary rewards later on?

The response of ANET: attempts to make solo play worse. well its no longer 100 times as efficient (riverside) but only 10 times as good (griffon / trolls for xp and gold). I have no idea wether UW solo was better then riverside xp/goldwise. I doubt a guild team running UW can outxp my lowly farmer by a margin that is reasonable for the time and effort it takes to get 8 elite players.

Ironman mode in GW: doing everything with PUGs.

Last edited by Saerden; Sep 13, 2005 at 05:22 PM // 17:22..
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Old Sep 13, 2005, 05:30 PM // 17:30   #23
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Quote:
Originally Posted by theVariable
Solution is simple. Party size should no longer affect your drops. Your drop rates should stay static, whether you solo or go with a group of 8. You take away the reason to solo, and then there's no benefit to do so. Except for bragging rights. Which is how it should be.
I agree with this 100%. Soloing for the creativity of coming up with self-sufficient builds & soloing for the challenge is fine with me. I do it myself.
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Old Sep 13, 2005, 05:35 PM // 17:35   #24
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instead of reducing the number of drops how about they just use a scalable chance to get a rare or unique item. Less in your party = less rare items more in your party you have a higher chance of getting a rare item.

Here is the thing about soloing. Its slow. It takes far more time to solo a bunch of monsters than it takes to blow through them quickly with 7 more people. However I do not think people should be punished for taking a 5 man team out when you can take 6. After all they are going to have to fight longer and harder for things because they dont have additonal people to lay down the hurt.
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Old Sep 13, 2005, 05:39 PM // 17:39   #25
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"UW is still being solo`ed"

So?

I really don't care.

edit: IF, the maps are Not instanced and the solo'er occupied the mobs all by themselves and leaving me NO mobs to kill, I will care. Otherwise, it doesn't affect me a bit.

Last edited by Xonic; Sep 13, 2005 at 05:42 PM // 17:42..
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Old Sep 13, 2005, 05:52 PM // 17:52   #26
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Originally Posted by mm00re
OMG!!! The shame!! The scandal!! The jealousy of what others can do that you can not...

Dude is this all you can worry about is if someone can solo a part of the game? If they can do this then so be it.

I can solo a lot of the game myself, it doesn't meen that they have to make it so you have to have team mates or henchies with you 100% of the time.
I have a 105 monk, and just solo`ed UW 5 mins ago its dam wrong i dont think it should be able to do that, its silly and makes UW look stupid.

i agree with the guy that posted above about drop rates to party size, good idea, so the drops could be the same for a full group now but less with smaller groups.
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Old Sep 13, 2005, 05:55 PM // 17:55   #27
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So what? Stop nerfin everything, just give the same loot to eight players or a solo player, that way you'd make the situation more acceptable.

Oh and maybe, even so, some people would prefer playing solo than joining a grp with 2 W/Mo (as clever as a bag of rocks) that aggro everything in the area, including Michael Jackson.

Awww...now THAT would be scary.
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Old Sep 13, 2005, 05:58 PM // 17:58   #28
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just give everyone in the group 5 gold weapons every time they leave town.
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Old Sep 13, 2005, 06:02 PM // 18:02   #29
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And lets get one thing straight here if it wasnt for you greedy farmers and bot users Anet wouldnt of nerfed places, you ruined the game for the average gamer that plays the game by setting the price of gold "godly" items with your large amount of cash (I therefore became a buyer seller to get the items i wanted, i didnt want to grind constantly doing chest runs etc to get them as most places were nerfed), now that Anet has fixed the problem YOU farmers soloer, bot users etc caused by introducing chest keys and green items.

Well done Anet just keep going to keep this game for the GAMERS and please please fix UW its such a great place to go and these monks ruin it when they try and show of in my party (when i play me W/mo)

Let not forget who is to blame here.
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Old Sep 13, 2005, 06:03 PM // 18:03   #30
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Quote:
Originally Posted by ddoogle
I have a 105 monk, and just solo`ed UW 5 mins ago its dam wrong i dont think it should be able to do that, its silly and makes UW look stupid.

i agree with the guy that posted above about drop rates to party size, good idea, so the drops could be the same for a full group now but less with smaller groups.

So play a differnet build, or a different build monk if you feel guilty about soloing the underworld. I play builds that usually don't solo well, but are builds I enjoy playing. Difficult concept I know. Yeah I am poor and always will be, but a small price to pay if I still enjoy playing the character. Oh and if you say you play your 105 monk because you enjoy it, then fine, use it in areas where you get enjoyment and doesn't make you feel guilty about getting too much Uber loot.
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Old Sep 13, 2005, 06:12 PM // 18:12   #31
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Originally Posted by Dralon
So play a differnet build, or a different build monk if you feel guilty about soloing the underworld. I play builds that usually don't solo well, but are builds I enjoy playing. Difficult concept I know. Yeah I am poor and always will be, but a small price to pay if I still enjoy playing the character. Oh and if you say you play your 105 monk because you enjoy it, then fine, use it in areas where you get enjoyment and doesn't make you feel guilty about getting too much Uber loot.
You got to realise that UW has crap drops now beacuse of the solo builds and the fact that these 105 monk become very very very rich which then helps set the prices for weapons, more people that farm = more money = cost of items going up, a more expensive ecomeny BUT its the GAMERS that dont farm that lose out because they cant afford these ITEMS and as its all NERFED they find it hard to get any (thus the update of chest keyes and greens).

Now if it wasnt for the soloer that make huge amount of money farming UW then UW wouldnt of been NERFED and would have better drops for TEAMS that go there.

The only solution i see is PARTY SIZE : DROP RATE.

so its not about me feeling guily it about the WHOLE GAME being fair for the GAMERS.
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Old Sep 13, 2005, 06:15 PM // 18:15   #32
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Who cares if somebody plays a part of the game solo or even if someone decides to play with a team of gerbils wearing WoW t-shirts. I don't see how it's hurting anybody and for some reason certain people hate that someone can solo parts of the game. Haha. Big whoop.
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Old Sep 13, 2005, 06:18 PM // 18:18   #33
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Invasion of the whiners *TAKE TWO*

I can smell them crawling out from under theirs rocks again.

*sprays the forum with whiner repellant*
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Old Sep 13, 2005, 06:25 PM // 18:25   #34
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Originally Posted by Borealis
Invasion of the whiners *TAKE TWO*

I can smell them crawling out from under theirs rocks again.

*sprays the forum with whiner repellant*
Noooooooooo!!!!!

Now you're helping them!!!! Next they'll whine about you whining about the whiners!!!!! It will never ends!
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Old Sep 13, 2005, 06:31 PM // 18:31   #35
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Quote:
Originally Posted by Charrbane
Who cares if somebody plays a part of the game solo or even if someone decides to play with a team of gerbils wearing WoW t-shirts. I don't see how it's hurting anybody and for some reason certain people hate that someone can solo parts of the game. Haha. Big whoop.

obviously the original poster cares...the more important questions is why he cares.

either

a) he's under the impression that people soloing the game reduces the value/frequence/quality of his drops. Which is entirely untrue given the fact that drops are assigned randomly, dropped randomly, and upgraded randomly(im using randomly even though the roll system is technically not random...it's close enough) based on a roll system.

or

b) he's upset that HE can't solo a specific area. Let's face it...since the nerf of Protective Bond running places as a monk is painstaking...it's not worth it. This leaves a small selection of places a monk can solo and guess what....every other class has an area or two or three that they can solo as well. But if he can't do it then nobody should be allowed to do it.
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Old Sep 13, 2005, 06:39 PM // 18:39   #36
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Originally Posted by Algren Cole
obviously the original poster cares...the more important questions is why he cares.

either

a) he's under the impression that people soloing the game reduces the value/frequence/quality of his drops. Which is entirely untrue given the fact that drops are assigned randomly, dropped randomly, and upgraded randomly(im using randomly even though the roll system is technically not random...it's close enough) based on a roll system.

or

b) he's upset that HE can't solo a specific area. Let's face it...since the nerf of Protective Bond running places as a monk is painstaking...it's not worth it. This leaves a small selection of places a monk can solo and guess what....every other class has an area or two or three that they can solo as well. But if he can't do it then nobody should be allowed to do it.
what are you talking about, READ all my posts, i can solo UW now! easy! just slightly more hard.

its the economy that suffers, more rich monks (super rich) that caused Anet to NERF UW, because of this it now make the gamers get crap drops (NERFED means Anet decrease the amount of ecto, gold items etc IN a certain place not averge roll when your in a team)

dont put 1 or 2 on me! lol
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Old Sep 13, 2005, 06:42 PM // 18:42   #37
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Originally Posted by ddoogle
what are you talking about, READ all my posts, i can solo UW now! easy! just slightly more hard.

its the economy that suffers, more rich monks (super rich) that caused Anet to NERF UW, because of this it now make the gamers get crap drops (NERFED means Anet decrease the amount of ecto, gold items etc IN a certain place not averge roll when your in a team)

dont put 1 or 2 on me! lol

soloing the underworld didn't ruin the economy...ArenaNet not knowing what they are doing ruined the economy.
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Old Sep 13, 2005, 06:48 PM // 18:48   #38
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Every time I hear "the economy is ruined!!!!11!!1" I laugh.
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Old Sep 13, 2005, 07:01 PM // 19:01   #39
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Originally Posted by ddoogle
And P.S no one helped these monks, they did it all on their own.
So not only are Monks still soloing the UW, but now they dare to carry pointless players down with them who do nothing to help and absorb drops that should go to them.

HOW DARE THEY?!?

ANET obviously needs to nerf people who group with Monks. This is unfair to the rest of us.

</sarcasm>
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Old Sep 13, 2005, 07:06 PM // 19:06   #40
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Originally Posted by Mugon M. Musashi
it's still better to solo, take time and have all drops to yourself than be in a party of 8 and have 1/8 of the drops...
I'll use this as an example since this is a common error among many proponents of getting rid of soloing the underworld.

The idea isn't to think in terms of money over monsters killed. That's not efficiency. Efficiency is monsters killed/items gained over a time period. As it stands now, Monk underworld soloing is excruciatingly painful. A good group of 8 can clear the same area in 1/8 or less of the time, therefore setting the drop rate to be BETTER than those of monk soloers. So what if you don't get all the items? Over a larger period of time you'll get more than you would if you'd have soloed it, if you're going with a PT strictly made for the purpose of farming.

Efficiency = money/time , not money/monsters killed.

And don't forget the chests that are now in the smite areas, guaranteeing you either a gold or purple item. More trips = more chances at the chest = more chances for high-money items.

Last edited by Lasareth; Sep 13, 2005 at 07:11 PM // 19:11..
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